Between 2001 and 2003, I wrote several articles for the AI Game Programming Wisdom and Game Programming Gems series, a few of which became highly influential (especially "Building a Near-Optimal Navigation Mesh").
 
- “Influence Mapping,” Game Programming Gems 2
- "Strategic Assessment Techniques,” Game Programming Gems 2
- “The Evolution of Game AI,” AI Game Programming Wisdom
- “Building an AI Diagnostic Toolset,” AI Game Programming Wisdom
- “Building a Near-Optimal Navigation Mesh,” AI Game Programming Wisdom
- “Introduction to Bayesian Networks,” AI Game Programming Wisdom
- “First-Person Shooter AI Architecture,” AI Game Programming Wisdom
- “The Basics of Ranged Weapon Combat,” AI Game Programming Wisdom
- “The Perils of AI Scripting,” AI Game Programming Wisdom
- “Stack-Based Finite State Machines,” AI Game Programming Wisdom 2
- “Using a Spatial Database for Runtime Spatial Analysis,” AI Game Programming Wisdom 2
- “A Flexible Tagging System for AI Resource Selection,” AI Game Programming Wisdom 2
- “Search Space Representations,” AI Game Programming Wisdom 2
Publications
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Publications

This is a list of 14 articles I wrote on game AI in the "Game Programming Gems" and "AI Game Programming Wisdom" series.

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